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Max Health – Your overall health pool or the amount of health you have before dying. This is probably the most important damage producing stat since it doesn’t have any DR as of yet. Spell Critical – How often they critically hit, meaning doing 1.5x damage. Spell Damage – How hard your Magicka abilities hit. Magicka Recovery – How fast you regenerate the stat in combat. Max Magicka – Your overall pool of resources. The higher your Magicka pool, the more spells you can cast, the harder they hit, and the faster you regenerate the stat. Magicka – Used to cast spells (class or otherwise). Part II – Stats If more is good, a lot is perfect Attributes This point is difficult to achieve thus making it the top of the hierarchy. You’ve upgraded every piece of gear, changed every glyph, collected all the Skyshards, etc. Min/Max – This is an MMO term essentially meaning you’ve done everything possible to improve your character’s statistical performance. Typically, you want to stay away from DR and spread your points out to get the most out of them. Hard Cap – is the point at which you cannot pass no matter how many points you spend. Soft Cap – refers to the point at which (DR) starts. This means once you reach a certain point, say 100, every point therefore takes 2 instead of one. For my tank, I focus on self- healing Magicka, a high Health pool, and having enough stamina to block when needed.ĭiminishing Returns (DR) – This is the point in which a stat becomes harder to increase. This game uses Magicka, Stamina, and Health. Back in the 90’s, Contra had you picking up more power weapons or power-ups to help destroy enemies. Stats – Every game uses some type of stats to boost characters performance. Then I set out a road-map or a detailed plan on a character archetype to get the most out of my character (see sample build). Some questions to consider are, what’s my preferred play-style (range/melee/solo), role (tank/healer/DPS), and what will I do at end-game (PvP/PvE)? Usually I tinker around with different characters, races, and builds in the early Beta to get a feel for my final selection. Let’s discuss these prior to learning about ESO’s gear mechanics.įoundation – Creating a visions and an outline of what you want your character to be is important. My gear hierarchy of needs illustrates some basic ideas to consider prior to starting that new character.
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There’s a methodology to building a strong character that starts with thinking ahead about your goal or vision.
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Gamers want powerful characters, but often times it’s not an easy task.
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